Saturday, March 29, 2008

Lesson 136: March 29, 2008

warm up
ukemi

Announcement test schedule
yellow belt: April 5-2008
orange belt April 12-2008
green belt: April 19-2008

review techniques in preparation for upcoming belt tests
yellow belt
orange belt
green belt

Attn: Laurenz, Vincent, John, Dean, Alex

Test Paper: 3-kyu (GREEN BELT)

3-kyu (GREEN BELT) TEST PAPER


Eligibility for test

  • 4th KYU (orange belt) students with minimum 40 judo classes taken
  • consistent attendance of MSMA grappling program
  • test fee paid, check payable to Master Shin Martial Arts
  • on time for test, wearing correct JUDO-GI with orange belt


Criteria to PASS 3-kyu test

minimum 750 / 1000 Overall test score

minimum 140 / 200 written test score on general Judo knowledge

minimum 70/ 100 ukemi test score

minimum 300 / 400 nage-waza test score

minimum 200 / 300 katame-waza test score

General Judo knowledge:

  • SHIAI (competition) rules – see appendix
  • Judo History and principles – see appendix
  • Judo terminology – see appendix

UKEMI : falling techniques

Student must demonstrate good proficiency in the following falls:

  • USHIRU UKEMI: Advanced backwards fall in motion
  • YOKO UKEMI: Advanced Side fall, left and right in motion
  • ZEMPO KAITEN: Advanced Forward Rolling fall, left and right in motion

NAGE WAZA: throwing techniques

Student demonstrates 10 of the following techniques (4 choice student, 6 choice sensei)

· From shizen-hon-tai basic kumi-kata

o Kosoto-gari: small outer reap

o Harai-goshi: sweeping hip

o Okuri-ashi-barai: sliding foot sweep

o Kata-guruma: shoulder wheel

o Tani-otoshi: valley drop

o low OUCHI-GARI (one or two handed)

· In basic motion (moving forward, backward or sideways)

o MOROTE-SEOI-NAGE: 2 handed shoulder throw

o HIZA-GURUMA: knee wheel

o SASAE-TSURIKOMI-ASHI: supporting foot lift-pull throw

o DEASHI-BARAI: advance foot sweep

o KOUCHI-GARI: small inward reap

o KOSHI-GORUMA: hip wheel

o TAI-OTOSHI: body drop

· In free motion

o OSOTO-GARI: major outer reap

o OUCHI-GARI: major inner reap

o O-GOSHI: major hip throw

o IPPON SEOI-NAGE: shoulder throw

RENRAKU WAZA: combination techniques

Student demonstrates 5 of the following techniques (choice student)

Osoto-gari

-->

harai-goshi

Osoto-gari

-->

sasae-tsurikomi ashi

Osoto-gari

-->

ouchi-gari

Ippon-seoi-nage

-->

ko-uchi-gari

Ippon-seoi-nage

-->

osoto-gari

Ippon-seoi-nage

-->

ippon-seoi-nage

O-goshi

-->

ko-uchi-gari

O-goshi

-->

o-uchi-gari

O-goshi

-->

harai-goshi

O-uchi-gari

-->

ko-uchi-gari

O-uchi-gari

-->

osoto-gari

O-uchi-gari

-->

sasae-tsurikomiashi

O-uchi-gari

-->

tai-otoshi

Sasae-tsurikomi-ashi

-->

kesa-gatame

Sasae-tsurikomi-ashi

-->

yoko-shiho-gatame

Sasae-tsurikomi-ashi

-->

kami-shiho-gatame

Deashi-barai

-->

tai-otoshi

Deashi-barai

-->

yoko-shiho-gatame

Ko-uchi-gari

-->

ouchi-gari

Ko-uchi-gari

-->

Seoi-nage

Ko-uchi-gari

-->

tai-otoshi

Ko-uchi-gari

-->

hiza-guruma

Ko-uchi-gari

-->

de-ashi-barai

Ko-uchi-gari

-->

kesa-gatame

Morote seoi nage

-->

ko-uchi-gari

Morote seoi nage

-->

ouchi-gari

Tai-otoshi

-->

ko-uchi-gari

Tai-otoshi

-->

o-uchi-gari

Tai-otoshi

-->

tai-otoshi

Hiza-guruma

-->

harai-goshi

Hiza-guruma

-->

sasae-tsurikomiashi

Hiza-guruma

-->

de-ashi-barai

Kosoto-gari

-->

kosoto-gari

Harai-goshi

-->

osoto-gari


KAESHI WAZA: counter techniques

Student demonstrates 5 of the following techniques (choice student)

Osoto-gari

-->

osoto-gaeshi

Ippon-seoi-nage

-->

okuri-eri-jime

O-goshi

-->

o-goshi

O-uchi-gari

-->

o-uchi-gaeshi

O-uchi-gari

-->

ippon-seoinage

O-uchi-gari

-->

hiza-guruma

O-uchi-gari

-->

tai-otosi

Deashi-barai

-->

tsubami-gaeshi

Ko-uchi-gari

-->

hiza-guruma

Ko-uchi-gari

-->

de-asi-barai

Ko-uchi-gari

-->

kouchi-gaeshi

Ko-uchi-gari

-->

sasae-tsurikomiashi

Hiza-guruma

-->

kuchiki-daoshi

Hiza-guruma

-->

ouchi-gari

Kosoto-gari

-->

ippon-seoinage

Kosoto-gari

-->

ouchi-gari

Harai-goshi

-->

tani-otoshi

KATAME WAZA : Grappling techniques

.

Osae komi waza (pinning techniques)

Student demonstrates 5 of the following techniques (choice sensei)

Kesa gatame (basic scarf hold)

Kami shiho gatame (upper four quarters hold)

Yoko shiho gatame (side four quarters hold)

Tate shiho gatame (lengthwise four quarters hold)

Ushiro kesa gatame (reverse scarf hold)

Kata gatame (shoulder hold)

Kuzure kesa gatame (modified scarf hold)

Fusegi (Escape techniques)

Student demonstrates 3 of the following techniques (choice sensei)

· Kesa gatame escapes

1. Bridge, turn, roll

2. Inside turn

3. Leg scissors

· Kami shiho gatame escape

1. Inside turn

2. Elbow to knee leg scissors

3. Belt bridge

· Yoko shiho gatame escape

1. Figure four head

2. Elbow to knee leg scissors

3. Belt bridge

· Ushiro kesa gatame escape

1. Outside turn

· Tate shiho gatame escape

1. Leg scissors

2. Bridge and turn

· Kuzure kesa gatame escape

1. Inside turn

Shime waza (choking/strangling techniques)

Student demonstrates 3 of the following techniques (choice student)

  • Hadaka jime (naked strangle)
  • Okuri eri jime (sliding collar choke)
  • Kata ha jime (single wing choke)
  • Sankaku jime (triangle choke)
  • Juji jime (normal cross strangle)

Kansetsu waza (armlock techniques)

Student demonstrates 3 of the following techniques (choice student)

  • Juji gatame (cross arm lock)
  • Waki gatame (arm pit lock)
  • Ude Garame (arm antanglement)
  • Ude-gatame (arm hold)

Newaza combinations and Applications

Demonstrate the following techniques

  • Switching from pin to pin: Normal Pin Series (Kuzure Kesa to Kamishiho to Yokoshiho to Tateshiho to Kata gatame to Kesa gatame)
  • Switching from pin to pin: Reverse Pin Series (Kesa gatame to Ushiro kesa gatame to Yoko shiho gatame to kamishiho gatame)
  • Demonstrate 2 techniques for passing the guard to pin
  • Demonstrate 5 techniques for turning over uki on all 4s
    1. to pin
    2. to choke
    3. to armlock
  • Demonstrate 5 Attacks from bottom
    1. to pin
    2. to choke
    3. to armlock

Judo History & Philosophy

What is Judo?

Judo is many things to different people. It is a fun sport, an art, a discipline, a recreational or social activity, a fitness program, a means of self-defense or combat, and a way of life. It is all of these and more. Judo is Fun!

As in all sports, Judo has a strict set of rules that governs competition and ensures safety. For those who want to test their skills, Judo offers the opportunity for competition at all skill levels, from club to national tournaments, to the Olympic Games. There are separate weight divisions for men and women, and boys and girls.

Judo is best known for it's spectacular throwing techniques but also involves considerable grappling on the ground utilizing specialized pins, control holds, arm locks, and Judo choking techniques. Judo emphasizes safety, and full physical activity for top conditioning. Judo is thought on special mats for comfort and safety.

Origin

In feudal times in Japan, there were various military arts developed and used by the samurai classes in their special form of warfare. Amongst these martial arts were fencing, archery, the use of spears and the art of jujutsu. The word jujitsu may be translated freely as "the art of gaining victory by yielding or pliancy." Originally, jujitsu seems to have been applied to what may best be described as the art of fighting without weapons, although in some cases short weapons were used against opponents fighting with long weapons. The techniques were principally throwing, hitting, kicking, choking, holding the opponent down, and bending or twisting the opponent's arms or legs in such a way as to cause pain or fracture. Although it seems to resemble wrestling, it differs materially from wrestling as practiced in USA, its main principle being not to match strength with strength, but to gain victory by yielding to strength.

A main feature of the art is the application of the principles of nonresistance and taking advantage of the opponent's loss of equilibrium; hence the name jujutsu literally soft or gentle art.

Judo is a refinement of the ancient martial art of Jujutsu. Jigoro Kano, mastered several styles in his youth, he began to develop his own system based on modern sports principles. In 1882 he founded the Kodokan Judo Institute in Tokyo where he began teaching and which still is the international authority for Judo.

Judo was introduced into the Olympic Games in 1964 and is practiced by millions of people throughout the world today. People practice Judo to excel in competition, to stay in shape, to develop self-confidence, and for many other reasons. But most of all, people do Judo just for the fun of it.

Jigoro Kano

Jigoro KanoJigoro Kano was born on Oct. 28, 1860 in Kobe, Japan as the third son in a family of three boys and two girls. Jigoro was physically weak as a child, and he was beaten up often by bullies. His desire to learn how to defend himself lead him to jujitsu. He started training in jujitsu at the age of 17, but his instructor, Ryuji Katagiri, felt he was too young for serious training. At the age of 18 Jigoro enrolled at Tokyo Imperial University. In Tokyo, he started training with Hachinosuke Fukuda, a master in the Tenjin-Shinyo School of Jujitsu, focus on free style practice (Randori). The 19-year-old joined another branch of the Tenjin-shinyo-ryu run by a 62-year-old instructor Masatomo Iso who was known for his excellence in formal techniques (kata). Kano showed extraordinary talent and trained very hard and became a master in Tenjin-shinyo-ryu jujitsu at age 21. Next Kano began training the dojo of Tsunetoshi Iikubo, master of the Kito School of Jujitsu, who was especially skillful at teaching throwing techniques (nage-waza) In 1881, Kano graduated from Tokyo Imperial University and got a position as a literature instructor at the exclusive Gakushuin School. It was during these jujitsu training days that Jigoro Kano worked out some new throws and turned his attention more and more to ways of reforming jujitsu into some kind of new system. The transition from jujitsu to Judo was made slowly but surely.

in February 1882, the 22-year-old Jigoro Kano took nine of his private students from the Kito-ryu school and set up his own dojo in the Eishoji Temple. This event is regarded as the birth of Judo

1884 was the year when the Kodokan laws were drawn. Taking together all the knowledge that he had acquired from the various schools of jujitsu, and adding his own inventions, he had founded a new system for physical culture, mental training and winning contests. This he called Kodokan Judo. The big difference from jujitsu was the "do" in Judo -- finding the way. Kano saw Judo as a way of life. He saw it in terms of a sport, whereas jujitsu was merely a martial art, a method of defense. The dangerous techniques of jujitsu were eliminated from the Judo contests, but retained as part of Judo's defense system.

Principles of Judo

Judo, which is translated as the "gentle way", teaches the principle of flexibility in the application of technique. This is the flexible or efficient use of balance, leverage, and movement in the performance of Judo throws and other skills. Skill, technique and timing, rather than the use of brute strength, are the essential ingredients for success in Judo. For example, in Judo classes you may learn how to give way, rather than use force, to overcome a stronger opponent.

The principles of Judo, "Maximum Efficiency" and "Mutual Welfare and Benefit", can also be used in our dealings with others in life. The ultimate goal in Judo is to develop oneself to the maximum extent possible, always striving for perfection, so that you can contribute something of value to the world.

Suppose we estimate that the strength of a man is ten units, whereas my strength is only seven units. When he pushes me with all his force, I will be pushed back or thrown down, even if I use all my strength against him. The weaker opponent is defeated when opposing strength to strength.

But if, instead of opposing him, I leave him unresisted, withdrawing my body just as much as he pushes, at the same time keeping my balance, he will naturally lean forward and lose his balance. In this new position he may become so weak (not in actual physical strength, but because of his awkward position) as to reduce his strength for the moment, say to three units only instead of ten. Meanwhile, by keeping my balance, I retain my full strength available for any emergency. Using this principle of nonresistance and taking advantage of the opponent's loss of equilibrium, I can defeat even a stronger opponent.

Examples

o Opponents leans forward

n Apply arm on his back, slip hip in front

n Hip becomes fulcrum

n Throw heavy opponent be twisting hip of pulling sleeve slightly

o Opponent steps forward

n Sweep foot split second before he places full weight on the foot

n Opponent falls due to supporting foot

o Opponent rushes forward

n Takes his sleeves, place my foot on his lower abdomen,

n I fall back and straighten my leg

n Make him somersault over me

o Opponent leans forward and pushes with one hand

n Grab upper sleeve, pivot, grab his shoulder and bend down

n Fly over my head flat on his back


Classification of Judo Techniques

All judo techniques fall into one of three categories, and each category is further subdivided.

Nage-waza
(
Throwing Techniques)

Tachi-waza
(standing techniques

Te-waza
(hand techniques),

Koshi-waza
(hip tech­niques)

Ashi-waza
(foot or leg techniques),

Sutemi-waza
(sacrifice techniques

Ma-sutemi-waza
(rear sacrifice techniques)

Yoko-sutemi-waza
(side sacrifice techniques).

Katame-waza
(
Grappling Techniques)

Osae-komi-waza
(hold-down techniques),

The term ne-waza (mat work) is sometimes used in place of katame-waza, but it is misleading in that not all katame-waza are executed while lying on the mat. Some strangleholds and joint locks, for example, can be applied from a standing position.

Shime­-waza
(strangling techniques)

Kansetsu-waza
(joint techniques).

Atemi-waza
(Striking Techniques)

Ude-waza

(arm strikes)

Atemi-waza are techniques for disabling an assailant by attacking with the fist, the knife edge of the hand, the fingertips, the elbow, the knee, the ball of the foot, the toes, the heel, the forehead or the back of the head. The technique may take the form of striking, punching, chopping, thrusting, jabbing or kicking. The result of making forceful contact with a vital point can be pain, loss of consciousness, coma, disablement or death. Ate-waza are practiced in kata, never in randori nor shia

Ashi-ate

(leg strikes)


Judo contest rules

Start of a Contest

Prior to a contest (shiai) one contestant is assigned a blue sash to wear in addition to their obi (belt) and/or they will be asked to wear a blue Judogi. After the contestants have bowed and stepped forward, the referee announces hajime (begin) to start the contest.

Scoring a Contest

Scores

  • Ippon (full point)
  • Waza-ari (almost ippon, half point)
  • Yuko (almost waza-ari)
  • Koka (almost yuko)

Penalties

  • Hansoku-make (very serious violation, disqualification)
  • Shido (minor violation, koka to the opponent the first time, then increasing score each time)

Objective

In Judo competition the objective is to score an ippon (one full point). Once such a score is obtained the competition ends. An ippon can be scored by one of the following methods:

  • Executing a skillful throwing technique which results in one contestant being thrown largely on the back with considerable force or speed.
  • Maintaining a pin for 25 seconds.
  • One contestant cannot continue and gives up.
  • One contestant is disqualified for violating the rules (hansoku-make).
  • Applying an effective armbar or an effective stranglehold (this does not usually apply for children).
  • Earning two waza-ari (half point). A waza-ari can be earned by: 1) a throwing technique that is not quite an ippon (for example the opponent lands only partly on the back, or with less force than required for ippon); 2) holding one contestant in a pin for 20 seconds; or 3) when the opponent violates the rules (shido) three times.

If the time runs out with neither contestant scoring an ippon, then the referee will award the win to the contestant who has the next highest score. For example a contestant with one yuko would win against an opponent who scored 4 kokas.


Basic Referee Signals


Ippon (full point): Opponent is thrown on the back with force, or held under control on the mat for 25 seconds.


Waza-ari (near ippon): Throw is not completely successful, or opponent is held under control for at least 20 seconds.


Yuko (almost waza-ari): Throw is partially successful, or opponent is held under control for 15 to 20 seconds.


Koka (almost yuko): Opponent is thrown with some force but not on the back, or opponent is held under control for at least 10 seconds


Osaekomi (mat hold begins): Opponent is held under control on his or her back and the time starts.


Matte (stop): Match is stopped temporarily and the time clock pauses

Judo Terminology

Body parts

actions


numbers


ashi

foot/leg

harai

sweep

0

rei

hiza

knee

jime

choke

1

ichi

mata

tigh

gatame

hold

2

ni

koshi

hip

garami

entangled hold

3

san

tai

body

guruma

wheel

4

si

hara

stomach

gake

hook

5

go

mune

chest

gari

reap

6

roku

yoko

side

otoshi

drop

7

sichi

ura

back

nage

throw

8

achi

kubi

neck

hane

spring

9

ku

kata

shoulder



10

ju

waki

armpit



11

Juichi (10 plus one)

ude

arm



12

Juni (10 plus 2)

hiji

elbow



...


te

hand



19

Juku (10 plus 9)

yubi

finger



20

Niju (2 10's)





...






29

Nijuku (2 10's plus a 9)





...






30

Sanju (3 10's)





...






35

Sanjugo (3 10's plus a 5)





...






99

Kujuku (9 10's plus a 9)





100

Hyaku





1000

Sen





10000

man





100000

juman





1000000

hyakuman





10000000

senman





100000000

oku

Principles of Judo

Judo Ichidai

A Judo life--Spending one's life in the diligent pursuit of Judo

Seiryoku Zenyo

Principle of maximum efficiency

Ju no ri

Principle of flexibility or yielding

Jita Kyoei

Principle of mutual prosperity

Vocabulary

1 Ayumi ashi

Ordinary pattern of walking

2 Budo

Martial arts

1 Dan

Black belt rank

1 Dojo

School or training hall for studying the way

3 Eri

Collar, lapel

3 Hansokumake

Penalty, disqualification

3 Hantei

Referee call for judge's decision

2 Hidari

Left

3 Hiki-wake

No decision--tie or draw

2 Jigotai

Defensive posture

1 Jime

Strangle or choke

2 Joseki

Place of honor, upper seat

1 Judo

Gentle or flexible way

1 Judogi

Judo practice uniform

1 Judoka

Judoist

2 Ju no kata

Forms of gentleness

3 Kaeshiwaza

Counter techniques

1 Kake

Completion or execution of technique

2 Kata

Forms

2 Katame no kata

Forms of grappling

1 Jujutsu

Gentle art

1 Kiai

Spirit shout

2 Kime-no-kata

Classical forms of attack and defense

3 Kodansha

High ranking judoka -- 5th dan and above

1 Kodokan

Judo institute in Tokyo where Judo was founded

3 Kumikata

Gripping methods

1 Kuzushi

Unbalancing the opponent

1 Kyu

Student rank

1 Matte

Stop

3 Migi

Right

1 Nage

Throw

2 Nage no kata

Forms of throwing

2 Nagekomi

Repetitive throwing practice

1 Newaza

Techniques on the ground

1 Obi

Judo belt

2 Randori

Free practice

1 Rei

Bow

3 Renraku waza

Combination techniques

1 Seiza

Formal kneeling posture

1 Sensei

Teacher, instructor

2 Shiai

Contest

3 Shimban (shinpan)

Referee

1 Shizentai

Natural posture

1 Shomen

Dojo front

2 Sore made

Stop, time is up

3 Tai Sabaki

Body control

1 Tatami

Mat

3 Tokuiwaza

Favorite/best technique

2 Tori

Attacker or person initiating a technique

1 Tsugi Ashi

Walking by bringing one foot up to another

1 Tsukuri

Entry into a technique, positioning

1 Uchikomi

Repeated practice without completion

2 Uke

Defender or person receiving the technique

1 Ukemi

Breakfall techniques

1 Waza

Technique

2 Waza ari

Near ippon or half point

3 Waza ari awasete ippon

Two waza-ari for the win

3 Yoshi

Resume action, continue

3 Yudansha

Person who earned the black belt

3 Yudanshakai

Black belt association

3 Yusei gachi

Win by judge's decision

2 Zenpo Kaiten Ukemi

Forward rolling break fall